When designing the TrainWreck series of mods we created a generic spawn point. We can place this anywhere, such as building prefabs, which enables us to spawn units there!

We enjoy procedural systems which means we need to programmatically spawn things based on various conditions. One of the main conditions is distance! If we’re on the Everon map there’s over 10,000 spawn points - thanks to overriding vanilla prefabs to have our spawn points!